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class BOSS1Index extends EnemyIndex { private BOSS1Index BodyIndex; private BOSS1Index LegIndex; private BOSS1Index DefectIndex; private int fxMove; private int fxCMove; private int nTime; public BOSS1Index(Position var1, SpriteAnimeData var2, Position var3, int var4, EnemyAction var5, int var6, int var7, int var8, int var9, BOSS1Index var10, BOSS1Index var11, BOSS1Index var12, int var13, int var14, int var15) { super(var1, var2, var3, var4, var5, var6, var7, var8, var9); this.BodyIndex = var10; this.LegIndex = var11; this.DefectIndex = var12; this.fxMove = var13; this.fxCMove = var14; this.nTime = var15; } void setBodyIndex(BOSS1Index var1) { this.BodyIndex = var1; } void setLegIndex(BOSS1Index var1) { this.LegIndex = var1; } void setDefectIndex(BOSS1Index var1) { this.DefectIndex = var1; } void setMove(int var1) { this.fxMove = var1; } void setCMove(int var1) { this.fxCMove = var1; } void setTime(int var1) { this.nTime = var1; } BOSS1Index getBodyIndex() { return this.BodyIndex; } BOSS1Index getLegIndex() { return this.LegIndex; } BOSS1Index getDefectIndex() { return this.DefectIndex; } int getMove() { return this.fxMove; } int getCMove() { return this.fxCMove; } int getTime() { return this.nTime; } }